local banling_skill = fk.CreateSkill {
  name = "#banling_skill",
  tags = {  },
  attached_equip="banling"
}

banling_skill:addEffect(fk.GameStart,{})

banling_skill:addAcquireEffect(function (self, player, is_start)
  player.room:changeMaxHp(player,1)
end)

banling_skill:addLoseEffect(function (self, player, is_start)
  player.room:changeHp(player,1)
  player.room:changeMaxHp(player,-1)
end)


return banling_skill